This graphic organiser, ‘Cause and Effect Wheel’ serves as a visual analogy to show students how causes and effects are related and helps to develop their visual-thinking skills.
This graphic organiser, ‘Cause and Effect Wheel for My Brother Sam Is Dead’ serves as a visual analogy to show students how causes and effects are related and helps to develop their visual-thinking skills.
This data and probability worksheet, ‘Chance of Probability…’ allows for practice determining the probability of an event occurring. Answer sheet provided with file download.
This graphic organiser, ‘Cutting Through Cause and Effect’ allows students to explain the causes and effects of a given situation in a non-fiction text.
This graphic organiser, ‘Cutting Through Cause and Effect for Hurricanes’ asks students to explain the various causes and effects of hurricanes as they read a non-fiction article or text about them.
Under the sea, horse racing means sea horses! The learning activity, ‘Horse Racing’ includes a learning activity in which students race to move their sea horses to the finish line. The game involves using two dice and subtracting the numbers thrown to decide which sea horse to move. This method provides interesting results that students …More
Matrix’ is a game for one or more players. It gives students practice in quickly identifying common multiples of a single-digit number. It also gives them opportunities to challenge themselves to match and beat their own scores. An answer sheet is provided and includes teaching notes with suggestions for supporting learning and further exploration.
This data and probability worksheet, ‘Probability’ allows for practice determining the probability of an event occurring. Answer sheet provided with file download.
This graphic organiser, ‘Probability Tree’ helps students arrange information while solving problems.
This graphic organiser, ‘Probability Tree and Dice’ asks students to experiment with probability using dice and record their findings.
This learning activity, ‘Way to Go’, presents two activities that ask students to record and analyse outcomes. The first activity involves a map of routes to school, and the second activity describes a trial of bottle top throws. An answer sheet is provided and includes teaching notes with suggestions for supporting learning and further exploration.