Maths and Technology
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No. of pages: 2

The maths activity, ‘Nifty Networks’ shows how prime numbers and their factors can be arranged in a network. Students use their number knowledge to solve the network puzzle. This activity includes comprehensive teaching notes to be read before beginning the activity with students, as they feature useful background information and suggestions for supporting learning. An …More

Maths and Technology
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No. of pages: 3

The maths activity, ‘Prime Networks’ shows how prime numbers and their factors can be arranged in a network. Students use their number knowledge to solve the prime number puzzle, and to create a puzzle for a classmate. This activity includes comprehensive teaching notes to be read before beginning the activity with students, as they feature …More

Basic Facts
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No. of pages: 2

There are two activities in ’31 or None’. The first is a learning activity based on an ancient Chinese game. It allows students to practise the four operations. The second activity poses a doubling problem. The accompanying answers and teaching notes include suggestions for supporting learning and further exploration.

Number
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No. of pages: 2

How old would you be if you lived on Venus or Mars? That’s what students have to work out in this engaging activity, ‘Ageing in Space’. The activity gives some interesting facts about how our ages are calculated, and relates them to the time the planets take to orbit the Sun. This activity includes comprehensive …More

Number
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No. of pages: 3

When is a discount not fair? The interesting learning activity, ‘Bargain Busters’ shows the items a family bought at a variety of discount prices. Students calculate the savings they made, and check out the claims of a discount voucher. This activity includes comprehensive teaching notes to be read before beginning the activity with students, as …More

Number
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No. of pages: 2

The learning activity, ‘Dash and Splash!’ poses the problems of a swimming coach who has to choose the best team for a mixed relay. Students use estimates and comparisons to find the answers. This activity includes comprehensive teaching notes to be read before beginning the activity with students, as they feature useful background information and …More

Content Area Reading
No. of pages: 3

This graphic organiser, ‘Dinners on a Three-Ring Venn’ asks students to use a three-ring Venn diagram to solve logic problems and create problems for others to solve.

Number
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No. of pages: 4

The engaging learning activity, ‘Flying Home’ shows what happens when friends weigh their luggage at the airport for a flight home. Students need to calculate weights, averages, and loads to help the friends reach Tonga. This activity includes comprehensive teaching notes to be read before beginning the activity with students, as they feature useful background …More

Number
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No. of pages: 5

How much water does a family use? In the activity, ‘Focusing on Water’, students use information from the family to work out how much water is being used through the day. They can also carry out an investigation into the amount of water lost through a dripping tap. This activity includes comprehensive teaching notes to …More

Number
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No. of pages: 2

In the real-life problem solving activity, ‘Food for All’, Roimata has to work out how many people are coming to a community dinner, then calculate how much food and drink will be needed. Students need to apply their skills of estimation, multiplication, and division to help Roimata. This activity includes comprehensive teaching notes to be …More

Number
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No. of pages: 3

The delightful activity, ‘How Slow Can You Go?’ asks students to compare the speeds of some slow-moving creatures. Students use information about distance, time, and speed to solve the problems posed. This activity includes comprehensive teaching notes to be read before beginning the activity with students, as they feature useful background information and suggestions for …More

Content Area Reading
No. of pages: 2

This graphic organiser, ‘Idea Recorder’ helps students generate new ideas for problem solving.

Content Area Reading
No. of pages: 3

This graphic organiser, ‘Ideas for Storing Aluminium Cans’ asks students to work in groups to find efficient ways to store 5000 cans in the classroom.

Maths
No. of pages: 1

This maths template, ‘Magic Triangles’ can be reproduced for classroom use.

Number
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No. of pages: 3

The real-life problems of producing and selling clothes form the basis of this engaging activity, ‘Making Money’. Students must calculate the cost, profit, wholesale, retail and sale prices for a range of sweatshirts. This activity includes comprehensive teaching notes to be read before beginning the activity with students, as they feature useful background information and …More

Number
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No. of pages: 3

In the menu-based activity, ‘Meal Deal’ students use their mathematical knowledge to help a family work out how much their seafood meal will cost. The items on the menu included fillets of fish, hot dogs, squid rings, and dim sum: some items may not be familiar, so students can create their own fast food menu …More

Beginning Maths Skills
No. of pages: 3

This Beginning Maths activity, ‘Multiple Attributes’ encourages students in classifying and sorting objects using a variety of attributes into a set.

Number
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No. of pages: 2

The novel learning activity, ‘Paddling Down the River’ shows the route some friends want to canoe home. There is a problem though: river monsters have to be negotiated by carrying their canoe overland! Students calculate how long it will take the friends to reach home. This activity includes comprehensive teaching notes to be read before …More

Content Area Reading
No. of pages: 2

This graphic organiser, ‘Problem Solving Pictures’ supports students to solve maths problems through drawing pictures of the details.

Content Area Reading
No. of pages: 3

This graphic organiser, ‘Problem Solving Subtraction Pictures’ supports students to solving subtraction problems through drawing pictures.

Content Area Reading
No. of pages: 3

This graphic organiser, ‘Problem Solving with a Matrix’ asks students to use the process of elimination to solve a logic problem.

Beginning Maths Skills
No. of pages: 3

This Beginning Maths activity, ‘Some or All’ encourages students to classify and sort objects using a variety of attributes into a set.

Content Area Reading
No. of pages: 2

This graphic organiser, ‘Sorting Map’ helps students to differentiate information that is helpful from information that is useless while solving problems.

Number
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No. of pages: 6

In ‘Spring Fever’ Rebecca is allowed to redecorate her room – but first she needs to measure and calculate the materials she will need. This interesting learning activity challenges students to help Rebecca select the materials as well as calculate the amounts and costs involved. This activity includes comprehensive teaching notes to be read before …More

Content Area Reading
No. of pages: 3

This graphic organiser, ‘Story Problem Sorting Maps’ asks students to write and sort information to show relevant and irrelevant information in story problems.

Number
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No. of pages: 2

In the learning activity, ‘The Magic Fish Hooks’, a legendary river monster helps some men catch fish. Students have to use number properties to work out the relative values of the fish when they are traded for sweet potatoes. This activity includes comprehensive teaching notes to be read before beginning the activity with students, as …More

Content Area Reading
No. of pages: 2

This graphic organiser, ‘The Matrix’ helps students to arrange data in a table, and then use that data to enable them to eliminate possibilities and solve a problem.

Content Area Reading
No. of pages: 2

This graphic organiser, ‘Three-Ring Venn Diagram’ helps students to separate and sort information, then use this information to solve problems.

Beginning Maths Skills
No. of pages: 2

This Beginning Maths activity, ‘What Doesn’t Belong’ encourages students to identify what object does not belong to a set.

Number Problems
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No. of pages: 1

This ‘Sudoku Game 1’ is an engaging, educational activity that promotes key mathematical reasoning and problem solving skills. Students must use logic to complete the sudoku puzzle by ensuring that each row, column and 3×3 grid contains the numbers 1-9 without duplicates. This game is an ideal single-student ‘brain stretcher’ activity for early-finishers and students …More

Number Problems
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No. of pages: 1

This ‘Sudoku Game 10’ is an engaging, educational activity that promotes key mathematical reasoning and problem solving skills. Students must use logic to complete the sudoku puzzle by ensuring that each row, column and 3×3 grid contains the numbers 1-9 without duplicates. This game is an ideal single-student ‘brain stretcher’ activity for early-finishers and students …More

Number Problems
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No. of pages: 1

This ‘Sudoku Game 11’ is an engaging, educational activity that promotes key mathematical reasoning and problem solving skills. Students must use logic to complete the sudoku puzzle by ensuring that each row, column and 3×3 grid contains the numbers 1-9 without duplicates. This game is an ideal single-student ‘brain stretcher’ activity for early-finishers and students …More

Number Problems
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No. of pages: 1

This ‘Sudoku Game 12’ is an engaging, educational activity that promotes key mathematical reasoning and problem solving skills. Students must use logic to complete the sudoku puzzle by ensuring that each row, column and 3×3 grid contains the numbers 1-9 without duplicates. This game is an ideal single-student ‘brain stretcher’ activity for early-finishers and students …More

Number Problems
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No. of pages: 1

This ‘Sudoku Game 2’ is an engaging, educational activity that promotes key mathematical reasoning and problem solving skills. Students must use logic to complete the sudoku puzzle by ensuring that each row, column and 3×3 grid contains the numbers 1-9 without duplicates. This game is an ideal single-student ‘brain stretcher’ activity for early-finishers and students …More

Number Problems
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No. of pages: 1

This ‘Sudoku Game 3’ is an engaging, educational activity that promotes key mathematical reasoning and problem solving skills. Students must use logic to complete the sudoku puzzle by ensuring that each row, column and 3×3 grid contains the numbers 1-9 without duplicates. This game is an ideal single-student ‘brain stretcher’ activity for early-finishers and students …More

Number Problems
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No. of pages: 1

This ‘Sudoku Game 4’ is an engaging, educational activity that promotes key mathematical reasoning and problem solving skills. Students must use logic to complete the sudoku puzzle by ensuring that each row, column and 3×3 grid contains the numbers 1-9 without duplicates. This game is an ideal single-student ‘brain stretcher’ activity for early-finishers and students …More

Number Problems
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No. of pages: 1

This ‘Sudoku Game 5’ is an engaging, educational activity that promotes key mathematical reasoning and problem solving skills. Students must use logic to complete the sudoku puzzle by ensuring that each row, column and 3×3 grid contains the numbers 1-9 without duplicates. This game is an ideal single-student ‘brain stretcher’ activity for early-finishers and students …More

Number Problems
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No. of pages: 1

This ‘Sudoku Game 6’ is an engaging, educational activity that promotes key mathematical reasoning and problem solving skills. Students must use logic to complete the sudoku puzzle by ensuring that each row, column and 3×3 grid contains the numbers 1-9 without duplicates. This game is an ideal single-student ‘brain stretcher’ activity for early-finishers and students …More

Number Problems
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No. of pages: 1

This ‘Sudoku Game 7’ is an engaging, educational activity that promotes key mathematical reasoning and problem solving skills. Students must use logic to complete the sudoku puzzle by ensuring that each row, column and 3×3 grid contains the numbers 1-9 without duplicates. This game is an ideal single-student ‘brain stretcher’ activity for early-finishers and students …More

Number Problems
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No. of pages: 1

This ‘Sudoku Game 8’ is an engaging, educational activity that promotes key mathematical reasoning and problem solving skills. Students must use logic to complete the sudoku puzzle by ensuring that each row, column and 3×3 grid contains the numbers 1-9 without duplicates. This game is an ideal single-student ‘brain stretcher’ activity for early-finishers and students …More

Number Problems
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No. of pages: 1

This ‘Sudoku Game 9’ is an engaging, educational activity that promotes key mathematical reasoning and problem solving skills. Students must use logic to complete the sudoku puzzle by ensuring that each row, column and 3×3 grid contains the numbers 1-9 without duplicates. This game is an ideal single-student ‘brain stretcher’ activity for early-finishers and students …More

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